7/6/2023 0 Comments Auctionsieve![]() ![]() I'd probably never stop playing — except to check in on the Acaeum forums, of course. ![]() ![]() Now, if NWN were based on the 1e/2e rules set and based in Greyhawk, it would, indeed, be the best product ever. Plus, we're able to adventure in some classic 1e modules (see my earlier post), some of which are quite well-done. To do the same thing with NWN costs essentially nothing and allows us to "play D&D" again from the comfort of our own homes. To get my old four-man group back together in the same physical space would be enormously expensive (we live in four different states) and would last for a weekend. I give NWN credit for getting me back into the game and back into collecting. it was GREAT! Seriously, NWN is (and has been for some time) my only form of D&D now, despite its 3e rules engine and the Forgotten Realms setting — FR never did a thing for me. Plus, I have the violence setting as high as it will go, so all I saw was a cartoon spray of blood and bone. It is sort of a ridiculous feat — they should have stopped at the regular Cleave — but, I must admit, tears of laughter were streaming down my face afterwards. Funny thing: my Great Cleave record is also six (and three were critical hits). With great cleave, I killed 6 ghouls in one attack. Any guesses as to which classic module has yet to be Neverwinter-ized?ĭeadlord36 wrote:If it weren't for 3E rules, it would be the best product ever. A quick side note: I have found a Neverwinter conversion of every AD&D first-edition module except for one. I can usually tell within 20 minutes if I'm going to like playing a just-donwloaded module. All independent NWN modules — whether PNP conversion or 100-percent original — are totally dependent on care and feeding from their authors. As a quick example, I'd point to the fact that there are about six modules at Neverwinter Vault with "White Plume Mountain" in the title and not one of them is worth a damn. On the other hand, I've wasted a lot of time with poor PNP conversions — although the only loss has been my time, there's something about a bad module that is really, really annoying. We recently finished a Queen of the Demonweb Pits excursion that I thought the author did a great job with we've completed the entire U1-U3 series with beginning-level characters and I'm also solo-ing through a conversion of Village of Hommlet. Currently, with a buddy of mine, I'm going through a Tomb of Horrors conversion that is fantastic (it's something like the 6th-highest-rated module on Neverwinter Vault's extensive site). Frankly, most of the best NWN modules are not classic PNP conversions — I think doing a really good conversion requires a level of love and patience that many of the authors do not have. I've learned, slowly, to trust certain module authors, to avoid others, and to really read/discuss others' comments before commiting to a download (I use Neverwinter Vault, in case anyone is wondering). The key to NWN modules is trying to balance the obvious good (they're free) with the potential downside (many of them are god-awful). Nev wrote:So has anyone played any of the conversions that have been done from the PNP (pen and paper) modules to NWN modules? Oh, yeah, I've played a million of them. ![]()
0 Comments
Leave a Reply. |